Game guide
Skill: Steal research Lv1
Requires a ship with a crew of at least 10. Send 10 spies to attempt to steal research from a player. Only works on planets. On failure spies will be caught and executed. This has a 3% chance of success.
Historical action cost: 3 turns.
Check Mystics or Fleet Command to see if your class and chosen target are eligible. A listed effect must be confirmed in the game after submission.