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Game guide

Skill: Steal research Lv1

View Abilities

Requires a ship with a crew of at least 10. Send 10 spies to attempt to steal research from a player. Only works on planets. On failure spies will be caught and executed. This has a 3% chance of success.

Historical action cost: 3 turns.

Check Mystics or Fleet Command to see if your class and chosen target are eligible. A listed effect must be confirmed in the game after submission.

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