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Faction: Carbuken

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A Carbuken apartment building usually has a shelter, independent water storage, and enough emergency power to keep its residents alive after the surrounding district goes dark. Buyers ask about these things before they ask about the view.

Their caution began on a world where long periods of atmospheric disruption could isolate cities for months. Settlements survived by preparing carefully and trusting their own systems. When space travel brought dependable contact with other worlds, the Carbuken welcomed the trade but kept their reserves.

What turned caution into isolation was a later war. Their allies promised relief fleets, and the cities planned their defence around that promise. The fleets never arrived. Several districts fell while their commanders were still being told to hold a little longer.

The survivors rebuilt around a simple requirement: no city should depend on help that someone else could decide to withhold. Their dense skylines conceal overlapping defences, distributed factories, protected transit routes, and stores that outsiders rarely see. Public officials are judged by whether these systems work.

Younger citizens increasingly question the restrictions. They have inherited the shelters and the suspicion, but few remember the war. Merchants want wider markets.

Your faction influences ownership, shared visibility, and eligibility for some ships, powers or structures. See Factions for modifier values.

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