Tetramia

Command your place among the stars.

Build a fleet, colonize distant worlds, and join a faction in a team-based space strategy game. Choose one of six classes and shape your own path through warfare, research, trade and exploration.

Starship approaching a distant planet
What you can do

Build your empire

  • Custom fleetsBuild and customize ships, then coordinate your fleets in battle.
  • Character progressionLevel up your character and fleets as your influence grows.
  • Planetary coloniesCapture systems, settle planets and manage your population.
  • Research and industryDevelop technology, gather resources, manufacture and trade.
  • Team cooperationAdvance faction-wide and system-wide projects with allies.
  • Specialized powersTake on tactical combat and use mage or psionic abilities.
Galactic archives
Blockchain and collectibles

Wallet features

Tetramia's wallet program is optional. The wallet console, NFT gallery and trading-pool information pages have been developed, but individual functions may be disabled pending verified contracts, signatures, funding, audits and launch. The sections below distinguish available interfaces from planned on-chain capabilities; nothing here promises a live payout or token transaction.

Wallet connection and account security

Connect a Polygon-compatible wallet through a supported browser wallet or WalletConnect, prove ownership with a signed challenge, link or unlink it from your Tetramia account, and inspect the connected address and network. Wallet use is optional: ordinary accounts, gameplay and account recovery remain independent of a wallet. The wallet console exists; actual connection methods depend on configured, verified services.

Balances, custody and deposits

View ordinary in-game credits separately from external TETRAC (Tetrak) and any confirmed game-vault balance. Planned deposits move verified tokens into an auditable game spending vault; withdrawals return unused deposited tokens after settlement checks. Wallet holdings, game credits and internal token claims are not automatically interchangeable, and no fixed conversion rate is promised.

One authorization for game spending

The proposed wallet-funded mode lets a player sign a specific total TETRAC budget once, then pay for approved building, research, ship, repair, equipment and other game commands without another wallet prompt for each action. Only the deposited budget may be spent, with a time limit and optional spending categories. Ordinary credit purchases continue as before; wallet spending requires completed contract, funding and reconciliation services.

Revoke, refund and transaction history

A funded session is designed to show authorizations, remaining budget, funding and settlement state, transaction details and explorer receipts. Players can revoke further spending and request the return of unused deposited funds after outstanding purchases have settled. Planned relayer sponsorship would cover gas for certain signed game operations; it does not mean Polygon transactions have no network cost.

TETRAC issuance and governance

A dedicated Polygon token deployment and operator console are planned for authorized minting, burning, treasury controls, separated service roles, contract permissions and emergency account or wallet freezes. The deployment wallet stays under the owner's control. Mainnet deployment, role assignments and security audits are independent release steps, not features implied to be active by this description.

Player trading, royalties and safeguards

The proposed token contract permits player-to-player transfers with defined royalties while exempting approved transfers involving official server wallets and game contracts. Transfers require valid signatures and contract-enforced limits; account age, activity, level and fraud controls are intended to protect externally transferable value. Market prices, liquidity and resale income are never guaranteed.

Level-based external transfer limits

The proposed full daily external allowance is 100 × 2^player level TETRAC, shared across eligible external transfers and system-pool sales; the first game-earned export is separately capped at 100 TETRAC. Initial eligibility is planned to require at least level 2, established account age, genuine game activity, productive assets, verified wallet ownership and backed game-earned value. Exact thresholds require approval and on-chain enforcement.

Official wallets, taxes and initial allocations

Separate official wallets are planned for game treasury holdings, pool reserves, initial token allocations (IPO), minting, burning, transaction royalties, level and activity verification, settlement and emergency protection. The taxation wallet receives approved player-trading royalties; this is not a second automatic fee. Role assignment, recoverable custody, explicit initial distributions and treasury funding require operator approval and verified chain transactions.

System trading pools

Systems may publish limited TETRAC purchasing reserves refreshed on some days, with first-come, first-served trades and per-player caps. Daily funding is explicitly tentative: a system pool can receive reduced funding or no funding at all, including on consecutive days. A displayed pool is not a guaranteed buyer or guaranteed source of liquidity; trades require active contract and settlement services.

Leaderboard and participation rewards

A proposed daily reward program would distribute TETRAC to eligible top-ranked players with award amounts influenced by both ranking and account level. Rewards would require fraud resistance, a published budget, qualified activity and confirmed on-chain settlement. No daily token payment, fixed value or future reward allocation is guaranteed.

NFT collection and marketplace browsing

The Tetramia NFT catalog is intended to display all authentic collection items from Universe, Buildings, Weapons and Hulls, including tokens that are held, transferred or not offered for sale. View artwork, names, collection details, ownership or verified sale status, and links to OpenSea. A token's appearance in the gallery does not itself imply that it can be bought or grants gameplay powers.

Fleet victory ship-part NFTs

The planned victory program awards eligible connected wallets authentic ship-part NFTs drawn from the game's hull and weapon catalogs after a server-verified fleet victory. Repeated or suspicious victories are reviewed, one battle cannot be rewarded twice, and only finalized on-chain mint receipts count as delivery. Tokenized ship parts are not automatically usable or transferable into extra in-game equipment without approved rules.

Profile badges as collectible NFTs

Eligible profile badges have their own collectible NFT representation. The planned Load missing badges as NFTs function requests any earned but not previously issued badges for a verified linked wallet, with retry-safe claims and clear queued, submitted and minted states. A badge's in-game benefit depends on game achievements, not who currently holds a transferable NFT.

Future chains and collectible interoperability

Polygon is the first proposed chain for TETRAC and wallet features. Cardano and other networks may be supported later through their own wallet adapters, verified native assets and separately approved cross-chain accounting. Interoperability does not imply an existing bridge, interchangeable chain balances or automatic entitlement to gameplay assets.

Important: You never need a wallet to play Tetramia. Ordinary game credits are not automatically TETRAC. Trading-pool funding, leaderboard allocations, future token value and NFT issuance are not guaranteed.

The future of Tetramia

Planned expansion

These are areas of active planning, development or experimentation, not a list of features already released. Work will be introduced in stages as game rules, assets, security and gameplay are verified. Existing gameplay remains the foundation, and optional depth should never be required to enjoy the core strategy game.

A Living Galaxy of cultures and history

Make the galaxy feel inhabited through discoverable system, planet, tile and item histories; distinctive civilizations, factions, customs, political traditions and alien technologies; and short stories linked to real places and discoveries. Proposed lore will be reviewed before it becomes established game canon.

Exploration encounters and a solo narrative

Add exploration events, mysteries, discoveries, ruins, artifacts, NPCs and interconnected storylines whose consequences develop over time. A continuously playable single-player story should remain engaging even when no other players are online, while cooperative faction play stays available.

Optional planetary surface and city maps

Open a world surface grid appropriate to each planet type, establish cities and manually place buildings within city plots. Layout, adjacency and local management may unlock optional benefits. All existing construction and colony functions must remain playable without entering the city layer, and unplaced buildings keep their normal production.

City planning, infrastructure and upgrades

Expand colony management with city districts, infrastructure, research facilities, housing, services, industrial specializations, new building types and upgrades that interact with existing resources and technologies. Site constraints, actual building instances and the existing tile limits remain authoritative; this layer must not create extra free buildings or bypass costs.

Society, government and policy choices

Develop colony and faction societies with meaningful administrative options, laws, social conditions, government policies, diplomacy, trade and cultural differences. Optional choices can influence local prosperity, services, political relationships and story events without replacing the familiar strategic game.

Living news from colony to universe

Introduce a news area alongside the existing navigation with personal, colony, faction, system, galaxy and universe reports. Articles, rumors and discoveries will come from actual game events and character knowledge, with fog-of-war and permissions respected so secret information stays private.

Timed events with meaningful consequences

Branching incidents, negotiations, crises, research opportunities and special missions may offer time-sensitive decisions, follow-up events and long-term repercussions. Deadlines, safe defaults for offline players and recoverable outcomes must be handled by the server; optional participation should never block ordinary play.

Optional skill challenges and minigames

Add varied short, accessible challenges for activities such as exploration, investigation, engineering or civic projects. Players who enjoy interactive activities can earn bounded optional clues or secondary benefits, while anyone can skip them and continue the full existing game without a penalty.

Ship Designer, shipyards and deeper customization

Continue expanding named ship blueprints, class-specific imagery and part catalogs for hulls, weapons, systems and other components. The Ship Designer creates reusable configurations; actual Shipyard production builds from saved designs, with the normal requirements for ownership, resources, crew, capacity and construction.

Fleet battle presentation and replays

Turn battle reports into watchable encounters with opposing ship formations, attacks synchronized with the combat log, weapon-type effects, shield interception and penetration, and live bars or indications for hull integrity, crew, population and other damageable systems. Replays preserve the authoritative battle result.

Experimental detailed fleet combat

In a separate experimental branch, explore positional fleet movement, speeds, formations, fighter attacks against capital ships, interception and changing tactical positions. This deeper visual simulation is a proposed development effort, not a replacement for the current live combat rules.

Richer galactic maps and command interfaces

Extend clickable galaxy, system and regional maps with clear exploration status, permission-aware tile information, faction and fleet presence, context panels and responsive mobile controls. Improve the holographic Command Center, shipyard workstations, loading transitions and optional action animations without hiding existing actions.

Expanded progression and achievements

Build out meaningful profile badges and associated approved gameplay benefits, cosmetic identity, character portraits, faction achievements and progression goals. Badge details, unlock requirements and effects should be explained in profile tooltips, Help and the tutorial, with fairness checks before new rewards are enabled.

Diplomacy, factions and shared projects

Deepen cooperation between players, faction government, defensive construction, alliances, trade, territorial policies, joint technology and major system projects. Planned systems should support both competitive fleet strategy and practical progress for smaller or less-active factions.

Exploration technology and new construction

Broaden research, planetary exploration, resource collection, mining, ship component manufacturing, defenses, special facilities and alien-tech applications. Each addition should have real costs, prerequisites, effects and clear in-game Help rather than appearing as an unexplained menu item.

Guided onboarding, Help and accessibility

Continue the first-time tutorial and page-specific Help across maps, building, ship management, profiles, badges, NFTs and wallet controls. Keep clear text, mobile-friendly pages, accessible input alternatives, readable dark interfaces and the option to disable distracting effects.

Presentation, reliability and game continuity

Improve the speed of galaxy and planetary maps using reusable cached backgrounds and secure current overlays, continue reliable save/load and game-turn processing, and protect existing player assets while systems evolve. New layers and designs should not interrupt the original day-to-day game.

Wallet custody, TETRAC, NFT rewards and token trading are described in the Wallet features section immediately above. Proposed systems are subject to review, and no release dates are promised.

Expanded command display