mage



Description:

Mages are a superstition populace. Rather than spending their time inventing new technology they found out how to harness the magical energies of the universe. They are the only ones who can use magic. Mages cannot get new technology and all abilities cost MP. New magical abilities cost MP to research. For defensive abilities to be activated MP must be available. Weak against the Psionic and strong against spies.

Fleet modifiers (per fleet level) Standard (for everyone) modifiers not shown.

Attack turns modifier per fleet level (turns) Lowest value obtainable (turns)
0.05 5

General modifiers (per character level)

Rp Bonus Attack bonus Evade bonus (percent chance increase) Resource bonus Money bonus Building defense bonus (hp increase) Building attack bonus Capture rate bonus(hours) Capture minimum(hours)
2% 0.1% 0.005% 0.05% 0.1% 0.1% 0.1% 0.001 2
Movement speed bonus Population growth bonus Ship building speed bonus
0.1% 1% 0.5%

Experience modifier: 0%

diplomat



Description:

Diplomats have focused on developing their talents on the psychology of people. The results of this focus lead to various abilities. This is the only class that can make treaties and pacts for hexes. Normally only one fleet is allowed per hex. The diplomat can allow one hex to have multiple fleets from multiple people. Diplomats are essential for trade, only they can build trade centers that allow allies to trade. Also diplomats can trade with enemydiplomats. Weak against the elementals and strong against Psionic.

Fleet modifiers (per fleet level) Standard (for everyone) modifiers not shown.

Attack turns modifier per fleet level (turns) Lowest value obtainable (turns)
0.05 5

General modifiers (per character level)

Rp Bonus Attack bonus Evade bonus (percent chance increase) Resource bonus Money bonus Building defense bonus (hp increase) Building attack bonus Capture rate bonus(hours) Capture minimum(hours)
0.1% 0.1% 0.005% 2% 3% 0.5% 0.5% 0.001 2
Movement speed bonus Population growth bonus Ship building speed bonus
0.1% 1% 0.1%

Experience modifier: 10%

psionic



Description:

Psionics have spent their time meditating and researching on methods to expand the power of the brain. This has left them with paranormal abilities. Psionics require RP to both research their abilities and to use them. For defensive abilities to be activated RP must be available. Weak against the diplomats and strong against mages.


This class is for premium accounts only

Fleet modifiers (per fleet level) Standard (for everyone) modifiers not shown.

Attack turns modifier per fleet level (turns) Lowest value obtainable (turns)
0.05 5

General modifiers (per character level)

Rp Bonus Attack bonus Evade bonus (percent chance increase) Resource bonus Money bonus Building defense bonus (hp increase) Building attack bonus Capture rate bonus(hours) Capture minimum(hours)
4% 0.5% 0.025% 0.1% 0.1% 0.1% 0.1% 0.001 2.5
Movement speed bonus Population growth bonus Ship building speed bonus
0.1% 0.1% 0.1%

Experience modifier: 5%

spy



Description:

A population trained on assassination and espionage. Spies can scout ahead for fleets, steal technology, sabotage, and learn the classes of other people. Weak against the mages and strong against warrior.

Fleet modifiers (per fleet level) Standard (for everyone) modifiers not shown.

Attack turns modifier per fleet level (turns) Lowest value obtainable (turns)
0.1 4

General modifiers (per character level)

Rp Bonus Attack bonus Evade bonus (percent chance increase) Resource bonus Money bonus Building defense bonus (hp increase) Building attack bonus Capture rate bonus(hours) Capture minimum(hours)
0% 0.1% 0.05% 0.1% 0.1% 0.1% 0.1% 0.001 2
Movement speed bonus Population growth bonus Ship building speed bonus
0.1% 0.1% 0.5%

Experience modifier: 0%

warrior



Description:

Warriors are an aggressive class that have spent most of their time developing weapons and warfare tactics. Warriors gain the most powerful ships and can capture hexes the fastest. Weak against the spy and strong against elementals.

Fleet modifiers (per fleet level) Standard (for everyone) modifiers not shown.

Attack turns modifier per fleet level (turns) Lowest value obtainable (turns)
0.1 2

General modifiers (per character level)

Rp Bonus Attack bonus Evade bonus (percent chance increase) Resource bonus Money bonus Building defense bonus (hp increase) Building attack bonus Capture rate bonus(hours) Capture minimum(hours)
0% 1% 0.05% 4% 0.1% 1% 1% 0.1 1
Movement speed bonus Population growth bonus Ship building speed bonus
1% 0.05% 1%

Experience modifier: 0%

elementals



Description:

Elementals performed experiments on their genome and found by accident genes that allowed them to take different forms. They tend to like forms that look and have the abilities of elementals common in their fantasy books. This is where they get their name. Weak against the warriors and strong against diplomats.

Fleet modifiers (per fleet level) Standard (for everyone) modifiers not shown.

Attack turns modifier per fleet level (turns) Lowest value obtainable (turns)
0.1 4

General modifiers (per character level)

Rp Bonus Attack bonus Evade bonus (percent chance increase) Resource bonus Money bonus Building defense bonus (hp increase) Building attack bonus Capture rate bonus(hours) Capture minimum(hours)
0.1% 0.1% 0.005% 0.1% 0.1% 2% 1% 0.001 2
Movement speed bonus Population growth bonus Ship building speed bonus
0.1% 3% 0.1%

Experience modifier: 0%