GPS



Description:

Allows more accurate marking in the tile increasing your ships accuracy.

Max Hit Points

20

Credits

1

Resources needed to build

30 Iron
30 Copper
10 hydrogen

Research needed to build

Global communication

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 1 turns to build

shipyard



Description:

Allows building of ships.

Max Hit Points

20

Credits

1000

Resources needed to build

10 Iron

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 20 turns to build

Laser satellite



Description:

Does a hefty amount of damage to attackers. The downside is it is small and does not prevent attackers from entering or attacking other buildings.
This building is an offensive building.
This building can attack.

Damage

300

Max Hit Points

500

Credits

5000

Resources needed to build

600 hydrogen
10 Iron
30 Copper

Research needed to build

None.

Buildings that are required

None.

Enabled classes

All.

Enabled factions

All.

Requires 5 turns to build

Basic shielding



Description:

A low powered shielding system for your buildings.
This building is a defensive building.
All defensive buildings must be destroyed before other buildings can be attacked.
A tile with a defensive building cannot be captured or moved on.

Max Hit Points

200

Credits

1200

Resources needed to build

1000 hydrogen
30 Copper

Research needed to build

None.

Buildings that are required

None.

Enabled classes

All.

Enabled factions

All.

Requires 15 turns to build

Factory



Description:

Base building for construction of many planetary buildings.

Max Hit Points

20

Credits

500

Resources needed to build

50 Iron
10 Wood
5 Limestone

Research needed to build

None.

Buildings that are required

None.

Enabled classes

All.

Enabled factions

All.

Requires 30 turns to build

Storage Yard



Description:

This building allows you to unload resources and have them shipped to your main warehouse. 

Max Hit Points

20

Credits

100

Resources needed to build

200 Iron
100 Wood
100 Limestone

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 3 turns to build

Mobile metal mine



Description:

Each mobile metal mine allows you to spend turns to mine ALL the metals on the tile. Additionally every day each mine will give 30 of each metal.

Max Hit Points

20

Credits

2000

Resources needed to build

100 Iron
400 hydrogen
200 Silicon

Research needed to build

None.

Buildings that are required

None.

Enabled classes

All.

Enabled factions

All.

Requires 40 turns to build

Iron mine



Description:

Each iron mine allows you to spend turns to mine iron if on the tile. Additionally every day each mine will give 30 of each metal.

Max Hit Points

20

Credits

50

Resources needed to build

50 Wood

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 3 turns to build

Water siphon



Description:

Each water siphon allows you to spend turns to store water if on the tile. Additionally every day each siphon will give 30 units of water.

Max Hit Points

20

Credits

50

Resources needed to build

10 Iron
10 hydrogen
10 Copper

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 3 turns to build

Silicon mine



Description:

Each Silicon mine allows you to spend turns to mine Silicon if on the tile. Additionally every day each Silicon mine will give 30 units of Silicon.

Max Hit Points

20

Credits

50

Resources needed to build

10 Iron
10 Wood

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 3 turns to build

Electrolysis plant



Description:

Here you can spend turns to convert water into hydrogen and oxygen using electrolysis .

Max Hit Points

20

Credits

500

Resources needed to build

100 Iron
100 hydrogen
100 Copper

Research needed to build

Micro research level 1

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 5 turns to build

Laboratory



Description:

At a laboratory you can spend turns to gain research points. You will also get 10 research points a day per lab.

Max Hit Points

20

Credits

20

Resources needed to build

30 Iron
10 Wood

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

diplomat
psionic
spy
warrior
elementals

Enabled factions

All.

Requires 1 turns to build

Lumber mill



Description:

Each Lumber mill allows you to spend turns to get wood if on the tile. Additionally every day each mill will give 30 units of wood.

Max Hit Points

20

Credits

20

Resources needed to build

10 Iron

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 5 turns to build

Crystal spire



Description:

Each crystal spire generates 10 mp each day. Additionally you can use the spire to generate 10 mp per turn.

Max Hit Points

20

Credits

100

Resources needed to build

100 Tyleridium

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

mage

Enabled factions

All.

Requires 2 turns to build

Small town



Description:

Houses 300 population and generates 10 population per day.

Max Hit Points

20

Credits

1

Resources needed to build

100 water
100 Wood
100 Iron

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 1 turns to build

Tax collectors house



Description:

You earn 5% of your population count per tax house in gold each day. Additionally you can spend turns to get 1% of your population count in gold each turn (not per house).

Max Hit Points

20

Credits

20

Resources needed to build

30 Wood
10 Iron
50 Limestone

Research needed to build

None.

Buildings that are required

Factory

Enabled classes

All.

Enabled factions

All.

Requires 20 turns to build

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