GPS
Description:
Allows more accurate marking in the tile increasing your ships accuracy.
Max Hit Points
20
Credits
1
Resources needed to build
30
Iron30
Copper10
hydrogenResearch needed to build
Global communicationBuildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 1 turns to build
Laser satellite
Description:
Does a hefty amount of damage to attackers. The downside is it is small and does not prevent attackers from entering or attacking other buildings.
This building is an offensive building.
This building can attack.
Damage
300
Max Hit Points
500
Credits
5000
Resources needed to build
600
hydrogen10
Iron30
CopperResearch needed to build
None.
Buildings that are required
None.
Enabled classes
All.
Enabled factions
All.
Requires 5 turns to build
Basic shielding
Description:
A low powered shielding system for your buildings.
This building is a defensive building.
All defensive buildings must be destroyed before other buildings can be attacked.
A tile with a defensive building cannot be captured or moved on.
Max Hit Points
200
Credits
1200
Resources needed to build
1000
hydrogen30
CopperResearch needed to build
None.
Buildings that are required
None.
Enabled classes
All.
Enabled factions
All.
Requires 15 turns to build
Storage Yard
Description:
This building allows you to unload resources and have them shipped to your main warehouse.
Max Hit Points
20
Credits
100
Resources needed to build
200
Iron100
Wood100
LimestoneResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 3 turns to build
Mobile metal mine
Description:
Each mobile metal mine allows you to spend turns to mine ALL the metals on the tile. Additionally every day each mine will give 30 of each metal.
Max Hit Points
20
Credits
2000
Resources needed to build
100
Iron400
hydrogen200
SiliconResearch needed to build
None.
Buildings that are required
None.
Enabled classes
All.
Enabled factions
All.
Requires 40 turns to build
Iron mine
Description:
Each iron mine allows you to spend turns to mine iron if on the tile. Additionally every day each mine will give 30 of each metal.
Max Hit Points
20
Credits
50
Resources needed to build
50
WoodResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 3 turns to build
Water siphon
Description:
Each water siphon allows you to spend turns to store water if on the tile. Additionally every day each siphon will give 30 units of water.
Max Hit Points
20
Credits
50
Resources needed to build
10
Iron10
hydrogen10
CopperResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 3 turns to build
Silicon mine
Description:
Each Silicon mine allows you to spend turns to mine Silicon if on the tile. Additionally every day each Silicon mine will give 30 units of Silicon.
Max Hit Points
20
Credits
50
Resources needed to build
10
Iron10
WoodResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 3 turns to build
Hydrogen plant
Description:
Each Hydrogen plant allows you to spend turns to mine Hydrogen if on the tile. Additionally every day each Hydrogen plant will give 30 units of Hydrogen.
Max Hit Points
20
Credits
50
Resources needed to build
10
Iron10
hydrogen20
CopperResearch needed to build
None.
Buildings that are required
None.
Enabled classes
All.
Enabled factions
All.
Requires 3 turns to build
Electrolysis plant
Description:
Here you can spend turns to convert water into hydrogen and oxygen using electrolysis .
Max Hit Points
20
Credits
500
Resources needed to build
100
Iron100
hydrogen100
CopperResearch needed to build
Micro research level 1Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 5 turns to build
Laboratory
Description:
At a laboratory you can spend turns to gain research points. You will also get 10 research points a day per lab.
Max Hit Points
20
Credits
20
Resources needed to build
30
Iron10
WoodResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
diplomatpsionicspywarriorelementals Enabled factions
All.
Requires 1 turns to build
Lumber mill
Description:
Each Lumber mill allows you to spend turns to get wood if on the tile. Additionally every day each mill will give 30 units of wood.
Max Hit Points
20
Credits
20
Resources needed to build
10
IronResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 5 turns to build
Crystal spire
Description:
Each crystal spire generates 10 mp each day. Additionally you can use the spire to generate 10 mp per turn.
Max Hit Points
20
Credits
100
Resources needed to build
100
TyleridiumResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
mageEnabled factions
All.
Requires 2 turns to build
Nitrogen plant
Description:
Each Nitrogen plant allows you to spend turns to mine Nitrogen if on the tile. Additionally every day each Nitrogen plant will give 30 units of Nitrogen.
Max Hit Points
20
Credits
50
Resources needed to build
10
Iron10
hydrogen20
CopperResearch needed to build
None.
Buildings that are required
None.
Enabled classes
All.
Enabled factions
All.
Requires 3 turns to build
Tax collectors house
Description:
You earn 5% of your population count per tax house in gold each day. Additionally you can spend turns to get 1% of your population count in gold each turn (not per house).
Max Hit Points
20
Credits
20
Resources needed to build
30
Wood10
Iron50
LimestoneResearch needed to build
None.
Buildings that are required
FactoryEnabled classes
All.
Enabled factions
All.
Requires 20 turns to build